A reverse-engineering and preservation pilot centered on Abomination: The Nemesis Project and the problem of resurrecting abandoned PC games lawfully.
Mission profile
- Preserve original media and document every transformation.
- Map executable behavior, assets, formats and engine assumptions.
- Separate legal preservation, clean-room reimplementation and artistic reinterpretation.
- Prototype reusable tooling for other abandoned Windows games.
- Evaluate a future Godot reimplementation without pretending conversion is automatic.
Architecture
Preservation before reinvention
The original disc images remain immutable evidence. Extraction, hashing, notes, scripts and decompiler projects live in separate controlled directories. The work begins with documentation, not wishful reconstruction.
Why this game
Abomination occupies the exact territory Pomegranate Interactive cares about: late-1990s PC design, grim isometric atmosphere, systems that vanished before their ideas were exhausted, and a world too peculiar for a generic remake pipeline.
The larger framework
The pilot is intended to expose repeatable stages for other games: acquisition, integrity checks, format recovery, behavioral specification, rights analysis, clean-room boundaries and eventual reimplementation.