A complete modern reconstruction of the 1994 cyberpunk nightmare, preserving its oppressive city, strange logic and uncompromising identity on contemporary systems.
Mission profile
- Make DreamWeb live naturally on modern machines without flattening its hostility, texture or rhythm.
- Preserve room, reel, sprite, object and progression semantics against an external oracle.
- Carry the player from the first scene to the credits without teleports, injected flags or convenient lies.
- Package native Windows and Linux builds without redistributing original media.
- Keep the reconstruction distinguishable from the 1994 original at every point.
Architecture
Verified state
What exists and has been exercised at the time of writing.
- Version 1.0.0 is publicly available on itch.io for Windows and Linux.
- The reconstruction runs from the first scene to the credits.
- The point-and-click structure and the original narrative progression are preserved.
- Rooms, audio and progression are restored rather than approximated.
- Modern fullscreen presentation sits over reconstructed behaviour, with save and load support.
- Windows and Linux packages are self-contained and run offline.
- Credits for the original work are preserved, and new work stays clearly distinguished from it.
Stated limits
What this project is not, written here so nobody has to discover it later.
- This is a reconstruction, not the original game. DreamWeb was created by Creative Reality in 1994 and that authorship is not transferred by this work.
- Original media extracted from the 1994 release is not distributed on this site.
- The reconstruction preserves the original structure. It adds no new chapters, endings or characters.
- Single player, offline, no service: no account, no telemetry, no online component.
- Content note: mature themes, violence, disturbing imagery and adult subject matter.
The city is still dreaming
Ryan sees seven names and seven deaths. The city folds inward while a diseased logic insists that the murders must happen. Apartments, clubs, streets and sealed rooms form a future that already feels exhausted, intimate and claustrophobic.
The reconstruction
The project was approached as software archaeology rather than cosmetic imitation. The objective was to make DreamWeb live naturally on modern machines without flattening its hostility, texture or rhythm.
Delivered state
The reconstruction runs from the beginning to the credits, preserves the point-and-click structure and narrative progression, and adds contemporary fullscreen presentation, modern saves, and self-contained Windows and Linux packages.
Provenance
Pomegranate reconstruction: Pomegranate Interactive. Original DreamWeb: Creative Reality, 1994. The reconstruction preserves the original credits and keeps new work clearly distinguished from the work it recovers.


