Research and development

The laboratory is where metaphor is forced to compile.

The initiative investigates semantic systems, reversible autonomy, software archaeology and the conversion of narrative structures into executable worlds. Some of it now runs. The rest is labelled as research and left that way.

Pomegranate Interactive research sigil
Research axes

Problems worth making difficult.

These axes recur across every project and prevent the studio from becoming a collection of fashionable wrappers.

01

Semantic canon

Retrieval, contradiction, provenance and cumulative world memory.

02

Institutional agents

Governed multi-agent systems with roles, vetoes and shared state.

03

Persistent personhood

Artificial populations with autobiographical, social and cultural memory.

04

Reversible autonomy

Snapshots, budgets, confidence gates, audit trails and replay.

05

Software archaeology

Forensic preservation, format recovery and clean-room specification.

06

Playable doctrine

Narrative systems compiled into levels, mechanics and endings that can be tested.

Research frontier

From semantic memory to governed worlds.

R&D

Now

Hold the two public releases to the standard that let them ship: player-reported defects answered on the published Windows and Linux builds, not on a local branch.

R&D

Next

Carry the Abomination playtest through the human gates that machines are forbidden to sign, and keep its bring-your-own-data boundary intact.

R&D

Then

Carry Rebel Moon Rising past a single calibrated mission and Red Flags 2 past a single production map, and let the shared reconstruction method be judged as a method.

R&D

Later

Only federate the projects if a working system genuinely outgrows itself. Complexity must be earned.

lab/topology.map
games ── released
├── RED FLAGS: OPEN THE LINE ── 21 maps / 5 episodes
└── DREAMWEB ── complete reconstruction

games ── in production / reconstruction
├── ABOMINATION ── software archaeology
├── REBEL MOON RISING ── retail-to-UZDoom parity programme
└── RED FLAGS 2 ── standalone UZDoom production

method ── written down, not a product
└── RECONSTRUCTION ENGINEERING ── evidence · oracle · replay · certification

systems ── running
├── FIELD HORIZON ── semantic memory
├── POMEGRANATE COMMAND ── delivery control plane
├── NOEMA/OS ── machine environment
├── BAM ── state mobility
└── PEP ── executable governance

research ── unimplemented
├── ABRACAS / LEVIATHAN ── causal architecture
└── HYPERSTITION Ø ── transmedia recursion

principle: release changes the public record
All dossiers

Inspect the active organs.

The portfolio holds 12 dossiers, sorted by what they actually are. Each one carries a verified state and a list of stated limits.

Downloadable artefact DreamWeb // Pomegranate Reconstruction — key art wallpaper, 1672 × 941 PNG Open ↓

Games and reconstructions

Playable worlds and clean-room recoveries. Each entry states what runs today and what does not.

05
Released on itch.io / Windows + LinuxRF-05

Red Flags: Open the Line

Red Flags: Open the Line is a playable adaptation of the novel Red Flags, rebuilt as a standalone twenty-one-map boomer shooter. The book’s characters, places, violence and institutional absurdity become combat spaces, weapons, enemies, bosses and systems.

Open dossier
Released on itch.io / Windows + LinuxDW-10

DreamWeb: Pomegranate Reconstruction

A complete modern reconstruction of the 1994 cyberpunk nightmare, preserving its oppressive city, strange logic and uncompromising identity on contemporary systems.

Open dossier
Active reconstruction / release-candidate route proposed, not acceptedAB-04

Abomination

A reverse-engineering programme that decodes a 1999 tactical game from player-supplied media, holds its findings to an explicit evidence grade, and now uses an authorized build of the original engine as a behavioural oracle rather than continuing to invent the answers it could measure.

Open dossier
Parity programme / one mission converted, calibrated and playableRMR-16

Rebel Moon Rising: Pomegranate Reconstruction

A deterministic conversion pipeline that turns retail 1997 game data into a standalone UZDoom package: the original maps, objects, mission structure and gameplay values are converted programmatically and never redrawn, and the original executable is run under observation as a measuring instrument rather than quoted from memory.

Open dossier
In production / vertical slice physically traversed, art lock openRF2-17

RED FLAGS 2: COLOR OF POMEGRANADE

A standalone first-person shooter built as an unmodified-engine package that requires no commercial game data: one production map is integrated, runtime-proven and traversed on foot from the main menu to the exit switch, while twenty-two further maps, eight further weapons and the owner's art lock remain ahead of it.

Open dossier

Operational systems

Software the initiative actually runs: local engines, autonomous operators, governance protocols and internal command layers.

05